AI Insights · Timothy · July 2024
Top 5 io Games on Android in South America - Q2 2024
Discover the performance trends of the top 5 io games on Android in South America during Q2 2024, featuring weekly downloads, revenue, and active user data.
In the second quarter of 2024, the top 5 io games on the Android platform in South America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Little Big Snake from Shockwave LLC saw its weekly revenue fluctuate, peaking at around $932 in the last week of June. The game’s weekly downloads rose significantly mid-quarter, reaching approximately 15.6K in the week of May 20 and maintaining a strong performance with 13.7K downloads in the final week. Active users also showed a robust upward trend, climbing from 26.8K at the start of April to 41K by the end of June.
Snake Rivals - Fun Snake Game by Supersolid experienced a notable increase in weekly downloads, peaking at about 13.8K in mid-May. Revenue saw a high point of $602 in early June, although it dipped towards the end of the quarter. Active users showed a mixed trend, with a peak of 34.1K in mid-June but ending the quarter at 29.5K.
Snake.io - Fun Snake .io Games from Kooapps Games consistently led in weekly downloads, peaking at over 473K in mid-June. Revenue also saw a significant rise, reaching $444 in the last week of June. The game maintained a massive active user base, growing from 2.6M in early April to nearly 2.9M by the end of the quarter.
Snake Clash! by Supercent, Inc. demonstrated substantial growth in weekly downloads, reaching a high of 395K in the final week of June. Revenue varied, peaking at $228 mid-April and stabilizing around $204 by the end of June. Active users steadily increased, starting at 552K in early April and soaring to 1.2M by the end of the quarter.
Agar.io from Miniclip.com showed impressive weekly download numbers, particularly in late June with a peak of 65.5K. Revenue trends were more modest, with a high of $575 in early April. The game’s active user base grew significantly, reaching 121K by the last week of June.
These insights reveal the dynamic landscape of io games on Android in South America during Q2 2024. For more detailed analytics and trends, visit Sensor Tower.